Earthworm jim video game for pc free download






















Earthworm Jim 3 contains that same groovy feel as his other two hits while allowing the total freedom 3-D games allow. With the past proven entertainment value of the other EWJ titles combined with new technology, EWJ3 is sure to be a hit. A hurtling cow has hit Jim and knocked him out cold causing him to lose all his marbles.

Laying unconscious in his hospital bed, he only has one hope for survival: his super ego must find all his lost marbles and the golden udders of lucidity. Join up with Jim's super ego on a quest through dangerous territory, Jim's own mind, to save his own sanity. Earthworm Jim 3D is another 3D-platform game with one saving grace: the originality of the world of Earthworm Jim.

Earthworm Jim 3D takes place in Jim's mind after he is accidentally by a hurtling cow. You'll take a trip through each of Jim's four brains. Within each brain is a series of levels, sub-levels, and boss levels that make up the meat of the game. Each level takes place in a different, and usually strange, location. You'll work your way through the barnyard, a fast food joint, a mad scientist's mansion, and the old west to name a few. The levels need to be unlocked which is done by collecting marbles, thus returning a little piece of sanity to Jim with each one.

Access to other brains is obtained by collecting the golden udders of lucidity. I have very mixed feelings about this game. While the storyline and general gameplay are really entertaining, and the general control is pretty good, there is one major problem: the available camera angles are lacking to the point where the game loses a tremendous amount of appeal. Yes, here's another game that is suffering the dreaded N64 Camera-Angle Disease. The main problem is that the camera doesn't stay behind Jim as you would want it to.

There is a "feature" that will make the camera swing around behind him if it has room to do so, but you must constantly hold the "R" button to make this work and the camera still doesn't stay directly behind, it just swings behind when it can as you move. You have the ability to move the camera at will around Jim, assuming there's room to do it, and you can zoom in or out which helps the perspective a little.

This very often makes playing really difficult, as you can't always see where you're going or what's coming at you. Because of this, you'll find yourself getting hit more often than you'd like or would have if you could see where you were going. Fortunately, there are frequent opportunities to refill your life and ducking will avoid most forms of ordnance fired at you. The worst part of the camera angle problem, though, is when you're riding around on a vehicle of sorts such as surfing on a pig.

When you try to turn the vehicle, the camera doesn't follow until after the vehicle starts cruising in a particular direction. This makes it very hard to control yourself, as you can't always tell what direction you're about to turn and you may end up moving straight into the line of fire. Earthworm Jim himself has a variety of nifty moves such as jumping, high-jumping, using his head as a helicopter to jump farther, ducking, rolling, climbing, firing whatever weapon he's holding, climbing across ropes, and of course using his head as a whip.

The stock of weapons Jim can get his hands on are no laughing matter -- okay, yes they are. Each weapon has some very unique abilities and can be obtained by finding the appropriate vending machine. There are also some extras here and there that help in Jim's quest. These consist of marbles, extra lives, beans the magical fruit You will also encounter numerous other people of sorts in your journeys. Some are nice, some aren't. Talk to anyone you can to get the skinny on why you are where you are and what needs to be done.

In a nutshell, lots of items, lots of characters, lots of imagination, lots of fun. Earthworm Jim never looked so good. Well, okay, maybe he has, but he does looks good in this game. The graphics overall are bright and have a lot of originality in a ton of very different locations.

The special effects are different from most games, due to the large variety of weapons and their effects when hitting things. For an N64 game , the graphics are above par, nice to look at, and help make the game more entertaining. The audio is wonderful and quite original.

There are lots of neat sound effects and Earthworm Jim quotes that keep the game lively. There are a bunch of different types of music in the game. I particularly was impressed with the way the accordion sounds let's face it, you don't hear them very often in games. There are lots of background sounds that are generally played at a lower level but sometimes can give you the impression you are being attacked by something when you aren't.

They more or less keep you on your toes at almost all times. Informative and entertaining. It goes over the basics. Strangely enough, though, you have to read it to find out the storyline of the game since the game itself really doesn't go over why Jim is in the hospital. Since the game goes over most of the basics as you need to learn them, you can do without the manual, but read it for a giggle if nothing else.

As I said earlier, I have very mixed feelings about this game. Even though this is the umteenth 3D-platform game to hit the market in the past X number of months, the concept, characters, and originality of it really make it an incredibly entertaining game to watch.

Unfortunately the bad camera angles and the fact that you can't see where you're going a good portion of the time really take away from the game's fun and playability factor.

This game would be great as a movie, but unfortunately the developers seem to have forgotten the number one thing that makes a great game -- control and playability. I would have loved to give this game a score in the high 80's simply based on originality, but due to the amount of frustration involved with control and view issues and that it plays like virtually every other 3D-platform game out there, I can only give it a Control is this cart's biggest flaw, though the blame lies partly with the two-button Game Gear setup.

When a precarious situation arises, poor controls make grabbing a ledge, whipping a hook, or aiming your pistol a difficult task. Overall, this portable Earthworm is fine for fans who want to take their EWJ show on the road. But the controls may just send you crawling back into the dirt. Earthworm Jim doesn't translate well to the small screen. Not simply because of the blurring, but because having only two buttons hurts the control.

Compound that with the amount of damage enemies do, and you have yourself a severely frustrating game. It's too hard, so even if you mastered the other versions, you'll get stuck here.

The looks and sounds are surprisingly good, and closely resemble their Bit counter-parts. If it was easier, it would be great. Earthworm Jim made a nice transition to the portable scene, but there are a few shortcomings. As always, there is some blurring when Jim runs because he sprints quite quickly. Also, two buttons can put a hamper on the options, but it's something you can get used to. The music is better turned off, if you know what I mean.

The levels are pretty close to the Bit edition, too. Earthworm Jim is a great game for those trips and is a worthy purchase. Earthworm Jim has finally gone portable for Sega and I'm sorry to say that it just doesn't cut it the way its 16 Bit counterparts do. I will say, of course, that the graphics are pretty good, but that's about the extent of the brownie points I'm gonna give.

On the other side of the coin, the play control isn't what it should be, namely because of the limit of only two buttons on the Game Gear. Maybe if the game were simplified just a tad. The game was a bit hard. Earthworm Jim looks pretty good on the portable platform, considering the great detail of the Bit versions. A lot of the game play and signature Jim stuff have made it over. The only problem was the combination of two-button control and the difficulty, making it even harder to really get into it.

For veterans of the Game Gear, it may be no problem, but I found it awkward to play and a bit too much of a hassle. Still, it does look good and may be worth it for big fans of the Bit version. You've been hearing it for months now, and it's true. Earthworm Jim is, without a doubt, one of the best games of Prepare for spectacular graphics and the most innovative game play since Sonic first raced onto the Genesis.

It all starts when Psy-Crow, a renegade alien, has a close encounter of the wrong kind with another alien craft.

When he nukes the alien's ship, a special cybernetic warsuit goes tumbling through the stratosphere and lands on a standard garden-variety earthworm. The suit mutates the worm into a hero like no other -- Earthworm Jim! Of course, once Psy-Crow activates his suit tracker and traces the suit to Earth, Jim has big problems. You guide Jim through ten levels with so many new and unusual twists; it'll take you more than a few playthroughs to notice them all.

In the first level, New Junk City, Jim leaps off old tires, climbs strange crevices and cliffs, swings from chains, and creeps through a maze of garbage -- and that's the most traditional level in the game! From here on out, it gets more and more unpredictable. Get ready for a romp through a fiery place called Heck where lawyers prowl, a warped laboratory with a crazy collection of mad-scientist paraphernalia, a bungee-jumping contest with a snotty combatant, and much more.

Every level is equally innovative and uses equally unpredictable styles of play. Don't worry about grabbing power-ups -- extra guns, 1-ups, and health are plentiful. Instead, you'll spend your brain cells figuring out how to maneuver Jim through each area and beat the enemies, especially the bosses. You must figure out the tricky twist it takes to beat each one. EJ's controls are easy to master, and that's good, because the game play is tough. At Jim's disposal are his two guns, his head, which he uses as a whip and as a grappling hook to swing from things, and a helicopter!

To defeat Chuck, the second New Junk City boss, whip the crates he drops so they land on the spring and bounce into him. You can aim your gun in only eight directions, but the CPU reads what you're aiming at and accommodates you, so your shots actually arc in nearly 64 directions. You can master the basic moves in New Junk City, but you'll have to figure out new ways to use them as you get farther into the game. Play is tough enough for advanced gamers -- beginners will feel like crawling back into a hole.

David Perry and his Animotion programming and unique compression techniques make Earthworm Jim a masterpiece. The awesome graphics have a 3D look and feel, including an uncanny ability to rotate and scale that makes the game look just like a 'toon.

Jim's humorous animations and creative villains bring the clever story line to life with lots of raunchy humor. Better yet, sound effects, tunes, and even voices are far more crisp than you would think possible on the Genesis. The sound effects in particular are a big part of the game's humor -- as with the disgusting burbles that emanate from the Butt-hole boss. Both versions, the Genesis and Super Nintendo, are spectacular, but the Genesis version has an additional level Intestine.

Either way, if you're only planning to get one game this holiday season, make it Earthworm Jim. Oh, hell yeah, Earthworm Jim! This game is a freaking masterpiece and a true gem of the bit era. One of the most interesting things about this game is the time it was released.

This one though, stands out from the rest and offers something truly special. What makes this game stand out from the pack is the personality that it has. Earthworm Jim started life out as a normal worm, but one day a spacesuit falls on him and turns him into the hero we know and love. This is an incredible looking game, while Donkey Kong Country may have gotten all of the attention back in I would argue that Earthworm Jim has held up much better over time. The whole game looks like a whacky Saturday morning cartoon.

Jim not only looks cool, but he has many fun animations. It is not just Jim that looks great, the supporting cast, especially the bad guys look fantastic too. There is a ton of imagination in the levels as well. The visuals are accompanied by a stellar soundtrack and some very high-quality voice samples that help bring the characters to life even more.

I know I have said a couple of times now that Earthworm Jim is a platform game, but it actually offers far more than that. Jim can run and jump, but he also can use a gun and he can use his head as a whip and also a grappling hook as well. You will need to get to the end of a level, fight bosses, and so on, but Earthworm Jim also has other things in store.

You need to help Peter Puppy get through a level, you need to race Psy-Crow and you even need to bungee jump from a living booger! One of the things that makes this such a fun game to play is that there is so much variety in what you have to do. As crazy as it sounds, the opening level is probably the worst and probably my only negative about the game as far as the gameplay goes. I love Earthworm Jim. I have played the Super Nintendo and the Sega Genesis versions to death and I will say both are great games, but I give the edge just to Sega.

It is one of the best games of its generation and a true joy to play. I have lost count of how many times I have played through this game.

I can tell you that each time I have played through it, I have always had a fun time and a big smile on my face the whole time through. Earthworm Jim is one of the best action games I've seen all year.

I love the warped jokes and visual effects in this game. There's a number of cheap hits, but any true gamer should bo able to beat it with practice. It's always a challenge. The graphics and sounds have every little detail to them. It plays great, and the diversity of techniques is nice.

This game was made by a gamer, and it shows. EWJ is simply the coolest character to arrive in a long lime. The game has perfect control, awesome voices and a fun quest. The humor really rapart from the rest. The ere all unique, especially jump. Too cool! Earthworm Jim gets my vote as the coolest character and hottest action game of the year. What more can I say? Absolutely incredible! Earthworm Jim is one of the best platform games I have played this year. This game is loaded with more than just great graphics, fantastic sound und awesome game play.

I totally loved the originality put into the game, especially with the cow-launching. The character mannerisms and animation have to be seen to be believed! It's a total riot! This is one hot game! What an unlikely hero to make such a big hit.

This little worm is larger than life sort of like James Carrey Just ihe animations of the character alone are incredible enough for anyone to be drawn to it like a to a flame. But it doesn't slop there the graphics and sounds complement the cool character.

Thorn are big levels with different types of scenes to keep you entertained. Simply put--this game is smokin'! Fans of the Little Worm That Could will welcome this handheld version. If you played last year's heralded bit versions, you'll recognize nearly everything on the Game Boy: The imaginative stages, the nutty characters, and the wacky plot are all here.

Once again you play as a lowly worm who puts on a strange suit to become a superhero. Unfortunately, though you have lots of control options, control is better in theory than in practice because some moves aren't as effective as you'd like.

The plasma gun isn't totally accurate, and whip-slinging can be difficult when you're trying to hit tiny targets. While the gameplay remains faithful to the bit games, many of the humorous graphics and sounds that put EWJ over the top are gone. In this game, your goal is to traverse each level, destroying any baddies that lurk within. Jim has a recharging minigun, and a "worm-whip" attack that can kill enemies, or swing him from platform to platform.

The levels are cleverly designed with interesting themes, ranging from a junkyard to the deep, dark pits of hell complete with lawyers. In-between each stage is a mini-game, where Jim rides in a rocket in a race against his nemesis, the evil Psy-Crow. Visually, Earthworm Jim shines. Taking full advantage of Windows' DirectX sub-system, frame rates are liquid-smooth, and animation is nicely exaggerated.

Sound effects are above-par as well, with Jim shouting "groovy! Music streams off the CD, and sounds much more crystal-clear than the bit console renditions.

Control is handled via DirectInput, though a Microsoft Sidewinder pad is required to get the most out of the game. Even though Earthworm Jim is basically a straight port from the Super Nintendo, it's unquestionably a good one, and fans of the series will find plenty to love in this incarnation. Enjoyment: Though the PC version could use some extras, the side-scrolling gameplay remains intact.

A crow is chasing a worm named Jim while in outer space Psy-Crow is chasing a renegade ship. The ship's captain has stolen an ultra-high-tech-indestructible-super-space-cyber-suit and Queen Slug-for-a-Butt has ordered Psy-Crow to get it, since it can make her more beautiful than Princess-What's-Her-Name. Psy-Crow blasts the captain and the suit falls to Planet Earth. Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestructible-super-space-cyber-suit lands on him.

Luckily Jim rests in the neck ring of the suit. Then the space particles begin interacting with Jim, causing a light-speed evolution. Jim soon realizes he is in control of the suit. Hey, you know that little game called MDK? Well, before that madness, Shiny made this game, and I have to say it's one of the most underrated platformers ever.



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